dont use I macro defined in standard

This commit is contained in:
Recep Aslantas
2024-03-31 04:22:42 +03:00
parent edfb5e3984
commit 4c872238d9
15 changed files with 115 additions and 115 deletions

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@@ -397,16 +397,16 @@ Functions documentation
| *[in]* **src** pointer to an array of floats
| *[out]* **dest** destination vector
.. c:function:: void glm_vec2_reflect(vec2 I, vec2 N, vec2 dest)
.. c:function:: void glm_vec2_reflect(vec2 v, vec2 n, vec2 dest)
Reflection vector using an incident ray and a surface normal
Parameters:
| *[in]* **I** incident vector
| *[in]* **N** *❗️ normalized ❗️* normal vector
| *[in]* **v** incident vector
| *[in]* **n** *❗️ normalized ❗️* normal vector
| *[out]* **dest** destination: reflection result
.. c:function:: bool glm_vec2_refract(vec2 I, vec2 N, float eta, vec2 dest)
.. c:function:: bool glm_vec2_refract(vec2 v, vec2 n, float eta, vec2 dest)
Computes refraction vector for an incident vector and a surface normal.
@@ -415,8 +415,8 @@ Functions documentation
Otherwise, computes refraction vector, stores it in dest, and returns true.
Parameters:
| *[in]* **I** *❗️ normalized ❗️* incident vector
| *[in]* **N** *❗️ normalized ❗️* normal vector
| *[in]* **v** *❗️ normalized ❗️* incident vector
| *[in]* **n** *❗️ normalized ❗️* normal vector
| *[in]* **eta** ratio of indices of refraction (incident/transmitted)
| *[out]* **dest** refraction vector if refraction occurs; zero vector otherwise