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Add a vec2s struct type for consistency
There's a vec2 type, so there should probably be a struct version of it too. Even if no functions use it right now, if a library user (like me) needs a 2-element vector, they don't need to roll their own.
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@@ -10,6 +10,16 @@
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#include "types.h"
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#include "types.h"
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typedef union vec2s {
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#ifndef CGLM_NO_ANONYMOUS_STRUCT
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struct {
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float x;
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float y;
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};
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#endif
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vec2 raw;
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} vec2s;
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typedef union vec3s {
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typedef union vec3s {
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#ifndef CGLM_NO_ANONYMOUS_STRUCT
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#ifndef CGLM_NO_ANONYMOUS_STRUCT
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struct {
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struct {
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