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glm_lerpc(), glm_step(), glm_smoothstep(), glm_smoothinterp() (#98)
* lerp, step, smoothstep * glm_lerp() and friends are no longer clamped, use glm_lerpc() and friends * mix() function as wrapper of lerp() * no there are clamp and raw version of lerp functions
This commit is contained in:
committed by
Recep Aslantas
parent
43b36f1dc1
commit
4639f3184a
@@ -33,6 +33,7 @@
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CGLM_INLINE mat3s glms_quat_mat3(versors q)
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CGLM_INLINE mat3s glms_quat_mat3t(versors q)
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CGLM_INLINE versors glms_quat_lerp(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_lerpc(versors from, versors to, float t)
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CGLM_INLINE versors glms_quat_slerp(versors from, versors to, float t)
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CGLM_INLINE mat4s. glms_quat_look(vec3s eye, versors ori)
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CGLM_INLINE versors glms_quat_for(vec3s dir, vec3s fwd, vec3s up)
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@@ -372,7 +373,7 @@ glms_quat_mat3t(versors q) {
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*
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* @param[in] from from
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* @param[in] to to
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* @param[in] t interpolant (amount) clamped between 0 and 1
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* @param[in] t interpolant (amount)
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* @returns result quaternion
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*/
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CGLM_INLINE
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@@ -383,6 +384,23 @@ glms_quat_lerp(versors from, versors to, float t) {
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return dest;
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}
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/*!
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* @brief interpolates between two quaternions
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* using linear interpolation (LERP)
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*
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* @param[in] from from
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* @param[in] to to
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* @param[in] t interpolant (amount) clamped between 0 and 1
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* @returns result quaternion
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*/
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CGLM_INLINE
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versors
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glms_quat_lerpc(versors from, versors to, float t) {
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versors dest;
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glm_quat_lerpc(from.raw, to.raw, t, dest.raw);
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return dest;
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}
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/*!
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* @brief interpolates between two quaternions
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* using spherical linear interpolation (SLERP)
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@@ -58,6 +58,15 @@
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CGLM_INLINE vec3s glms_vec3_ortho(vec3s v);
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CGLM_INLINE vec3s glms_vec3_clamp(vec3s v, float minVal, float maxVal);
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CGLM_INLINE vec3s glms_vec3_lerp(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_lerpc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_mix(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_mixc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_step_uni(float edge, vec3s x);
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CGLM_INLINE vec3s glms_vec3_step(vec3s edge, vec3s x);
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CGLM_INLINE vec3s glms_vec3_smoothstep_uni(float edge0, float edge1, vec3s x);
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CGLM_INLINE vec3s glms_vec3_smoothstep(vec3s edge0, vec3s edge1, vec3s x);
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CGLM_INLINE vec3s glms_vec3_smoothinterp(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_smoothinterpc(vec3s from, vec3s to, float t);
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CGLM_INLINE vec3s glms_vec3_swizzle(vec3s v, int mask);
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Convenient:
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@@ -684,7 +693,25 @@ glms_vec3_clamp(vec3s v, float minVal, float maxVal) {
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}
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/*!
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* @brief linear interpolation between two vector
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* @brief linear interpolation between two vectors
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount)
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_lerp(vec3s from, vec3s to, float t) {
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vec3s r;
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glm_vec3_lerp(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief linear interpolation between two vectors (clamped)
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*
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* formula: from + s * (to - from)
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*
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@@ -695,9 +722,143 @@ glms_vec3_clamp(vec3s v, float minVal, float maxVal) {
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_lerp(vec3s from, vec3s to, float t) {
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glms_vec3_lerpc(vec3s from, vec3s to, float t) {
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vec3s r;
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glm_vec3_lerp(from.raw, to.raw, t, r.raw);
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glm_vec3_lerpc(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief linear interpolation between two vectors
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount)
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_mix(vec3s from, vec3s to, float t) {
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vec3s r;
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glm_vec3_mix(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief linear interpolation between two vectors (clamped)
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount) clamped between 0 and 1
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_mixc(vec3s from, vec3s to, float t) {
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vec3s r;
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glm_vec3_mixc(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief threshold function (unidimensional)
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*
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* @param[in] edge threshold
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* @param[in] x value to test against threshold
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* @returns 0.0 if x < edge, else 1.0
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_step_uni(float edge, vec3s x) {
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vec3s r;
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glm_vec3_step_uni(edge, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief threshold function
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*
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* @param[in] edge threshold
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* @param[in] x value to test against threshold
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* @returns 0.0 if x < edge, else 1.0
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_step(vec3s edge, vec3s x) {
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vec3s r;
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glm_vec3_step(edge.raw, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief threshold function with a smooth transition (unidimensional)
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*
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* @param[in] edge0 low threshold
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* @param[in] edge1 high threshold
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* @param[in] x value to test against threshold
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_smoothstep_uni(float edge0, float edge1, vec3s x) {
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vec3s r;
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glm_vec3_smoothstep_uni(edge0, edge1, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief threshold function with a smooth transition
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*
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* @param[in] edge0 low threshold
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* @param[in] edge1 high threshold
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* @param[in] x value to test against threshold
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_smoothstep(vec3s edge0, vec3s edge1, vec3s x) {
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vec3s r;
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glm_vec3_smoothstep(edge0.raw, edge1.raw, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief smooth Hermite interpolation between two vectors
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount)
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_smoothinterp(vec3s from, vec3s to, float t) {
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vec3s r;
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glm_vec3_smoothinterp(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief smooth Hermite interpolation between two vectors (clamped)
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount) clamped between 0 and 1
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* @returns destination
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*/
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CGLM_INLINE
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vec3s
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glms_vec3_smoothinterpc(vec3s from, vec3s to, float t) {
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vec3s r;
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glm_vec3_smoothinterpc(from.raw, to.raw, t, r.raw);
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return r;
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}
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@@ -48,6 +48,15 @@
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CGLM_INLINE vec4s glms_vec4_minv(vec4s a, vec4s b);
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CGLM_INLINE vec4s glms_vec4_clamp(vec4s v, float minVal, float maxVal);
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CGLM_INLINE vec4s glms_vec4_lerp(vec4s from, vec4s to, float t);
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CGLM_INLINE vec4s glms_vec4_lerpc(vec4s from, vec4s to, float t);
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CGLM_INLINE vec4s glms_vec4_mix(vec4s from, vec4s to, float t);
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CGLM_INLINE vec4s glms_vec4_mixc(vec4s from, vec4s to, float t);
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CGLM_INLINE vec4s glms_vec4_step_uni(float edge, vec4s x);
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CGLM_INLINE vec4s glms_vec4_step(vec4s edge, vec4s x);
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CGLM_INLINE vec4s glms_vec4_smoothstep_uni(float edge0, float edge1, vec4s x);
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CGLM_INLINE vec4s glms_vec4_smoothstep(vec4s edge0, vec4s edge1, vec4s x);
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CGLM_INLINE vec4s glms_vec4_smoothinterp(vec4s from, vec4s to, float t);
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CGLM_INLINE vec4s glms_vec4_smoothinterpc(vec4s from, vec4s to, float t);
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CGLM_INLINE vec4s glms_vec4_cubic(float s);
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CGLM_INLINE vec4s glms_vec4_swizzle(vec4s v, int mask);
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*/
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@@ -561,7 +570,25 @@ glms_vec4_clamp(vec4s v, float minVal, float maxVal) {
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}
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/*!
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* @brief linear interpolation between two vector
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* @brief linear interpolation between two vectors
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount)
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_lerp(vec4s from, vec4s to, float t) {
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vec4s r;
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glm_vec4_lerp(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief linear interpolation between two vectors (clamped)
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*
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* formula: from + s * (to - from)
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*
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@@ -572,9 +599,143 @@ glms_vec4_clamp(vec4s v, float minVal, float maxVal) {
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_lerp(vec4s from, vec4s to, float t) {
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glms_vec4_lerpc(vec4s from, vec4s to, float t) {
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vec4s r;
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glm_vec4_lerp(from.raw, to.raw, t, r.raw);
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glm_vec4_lerpc(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief linear interpolation between two vectors
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount)
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_mix(vec4s from, vec4s to, float t) {
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vec4s r;
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glm_vec4_mix(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief linear interpolation between two vectors (clamped)
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount) clamped between 0 and 1
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_mixc(vec4s from, vec4s to, float t) {
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vec4s r;
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glm_vec4_mixc(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief threshold function (unidimensional)
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*
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* @param[in] edge threshold
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* @param[in] x value to test against threshold
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* @returns 0.0 if x < edge, else 1.0
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_step_uni(float edge, vec4s x) {
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vec4s r;
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glm_vec4_step_uni(edge, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief threshold function
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*
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* @param[in] edge threshold
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* @param[in] x value to test against threshold
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* @returns 0.0 if x < edge, else 1.0
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_step(vec4s edge, vec4s x) {
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vec4s r;
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glm_vec4_step(edge.raw, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief threshold function with a smooth transition (unidimensional)
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*
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* @param[in] edge0 low threshold
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* @param[in] edge1 high threshold
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* @param[in] x value to test against threshold
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_smoothstep_uni(float edge0, float edge1, vec4s x) {
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vec4s r;
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glm_vec4_smoothstep_uni(edge0, edge1, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief threshold function with a smooth transition
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*
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* @param[in] edge0 low threshold
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* @param[in] edge1 high threshold
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* @param[in] x value to test against threshold
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_smoothstep(vec4s edge0, vec4s edge1, vec4s x) {
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vec4s r;
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glm_vec4_smoothstep(edge0.raw, edge1.raw, x.raw, r.raw);
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return r;
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}
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/*!
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* @brief smooth Hermite interpolation between two vectors
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount)
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_smoothinterp(vec4s from, vec4s to, float t) {
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vec4s r;
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glm_vec4_smoothinterp(from.raw, to.raw, t, r.raw);
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return r;
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}
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/*!
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* @brief smooth Hermite interpolation between two vectors (clamped)
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*
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* formula: from + s * (to - from)
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*
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* @param[in] from from value
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* @param[in] to to value
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* @param[in] t interpolant (amount) clamped between 0 and 1
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* @returns destination
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*/
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CGLM_INLINE
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vec4s
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glms_vec4_smoothinterpc(vec4s from, vec4s to, float t) {
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vec4s r;
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glm_vec4_smoothinterpc(from.raw, to.raw, t, r.raw);
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return r;
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}
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