vec: use _negate instead of _flipsign and _inv

* negate is better and common name, flipsign is deprecated now.
This commit is contained in:
Recep Aslantas
2018-11-28 10:28:00 +03:00
parent 89f64f0794
commit 463099350a
7 changed files with 91 additions and 15 deletions

View File

@@ -370,7 +370,7 @@ void
glm_rotate_at(mat4 m, vec3 pivot, float angle, vec3 axis) {
CGLM_ALIGN(8) vec3 pivotInv;
glm_vec_inv_to(pivot, pivotInv);
glm_vec_negate_to(pivot, pivotInv);
glm_translate(m, pivot);
glm_rotate(m, angle, axis);
@@ -395,7 +395,7 @@ void
glm_rotate_atm(mat4 m, vec3 pivot, float angle, vec3 axis) {
CGLM_ALIGN(8) vec3 pivotInv;
glm_vec_inv_to(pivot, pivotInv);
glm_vec_negate_to(pivot, pivotInv);
glm_translate_make(m, pivot);
glm_rotate(m, angle, axis);
@@ -467,7 +467,7 @@ glm_decompose_rs(mat4 m, mat4 r, vec3 s) {
glm_vec4_flipsign(r[0]);
glm_vec4_flipsign(r[1]);
glm_vec4_flipsign(r[2]);
glm_vec_flipsign(s);
glm_vec_negate(s);
}
}