rename _dup (duplicate) to _copy

I think _copy is better and COMMON  name for duplicating/copying
vector, matrices
This commit is contained in:
Recep Aslantas
2017-02-23 09:57:28 +03:00
parent 595ad42cb8
commit 4462a84f4a
13 changed files with 46 additions and 46 deletions

View File

@@ -38,7 +38,7 @@
*/
CGLM_INLINE
void
glm_mat4_udup(mat4 mat, mat4 dest) {
glm_mat4_ucopy(mat4 mat, mat4 dest) {
glm__memcpy(float, dest, mat, sizeof(mat4));
}
@@ -50,7 +50,7 @@ glm_mat4_udup(mat4 mat, mat4 dest) {
*/
CGLM_INLINE
void
glm_mat4_dup(mat4 mat, mat4 dest) {
glm_mat4_copy(mat4 mat, mat4 dest) {
#ifdef __AVX__
_mm256_store_ps(dest[0], _mm256_load_ps(mat[0]));
_mm256_store_ps(dest[2], _mm256_load_ps(mat[2]));
@@ -60,7 +60,7 @@ glm_mat4_dup(mat4 mat, mat4 dest) {
_mm_store_ps(dest[2], _mm_load_ps(mat[2]));
_mm_store_ps(dest[3], _mm_load_ps(mat[3]));
#else
glm_mat4_udup(mat, dest);
glm_mat4_ucopy(mat, dest);
#endif
}
@@ -242,7 +242,7 @@ glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2] + m[3][1] * v[3];
res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2] + m[3][2] * v[3];
res[3] = m[0][3] * v[0] + m[1][3] * v[1] + m[2][3] * v[2] + m[3][3] * v[3];
glm_vec4_dup(res, dest);
glm_vec4_copy(res, dest);
#endif
}
@@ -260,7 +260,7 @@ glm_mat4_mulv3(mat4 m, vec3 v, vec3 dest) {
res[0] = m[0][0] * v[0] + m[1][0] * v[1] + m[2][0] * v[2];
res[1] = m[0][1] * v[0] + m[1][1] * v[1] + m[2][1] * v[2];
res[2] = m[0][2] * v[0] + m[1][2] * v[1] + m[2][2] * v[2];
glm_vec_dup(res, dest);
glm_vec_copy(res, dest);
}
/*!
@@ -477,9 +477,9 @@ CGLM_INLINE
void
glm_mat4_swap_col(mat4 mat, int col1, int col2) {
vec4 tmp;
glm_vec4_dup(mat[col1], tmp);
glm_vec4_dup(mat[col2], mat[col1]);
glm_vec4_dup(tmp, mat[col2]);
glm_vec4_copy(mat[col1], tmp);
glm_vec4_copy(mat[col2], mat[col1]);
glm_vec4_copy(tmp, mat[col2]);
}
/*!