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convert quaterinon to xyzw order (part 1)
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@@ -19,17 +19,11 @@ glmc_quat_identity(versor q);
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CGLM_EXPORT
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void
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glmc_quat(versor q,
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float angle,
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float x,
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float y,
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float z);
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glmc_quat(versor q, float angle, float x, float y, float z);
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CGLM_EXPORT
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void
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glmc_quatv(versor q,
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float angle,
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vec3 v);
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glmc_quatv(versor q, float angle, vec3 v);
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CGLM_EXPORT
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float
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@@ -57,10 +51,7 @@ glmc_quat_mat3(versor q, mat3 dest);
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CGLM_EXPORT
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void
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glmc_quat_slerp(versor q,
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versor r,
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float t,
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versor dest);
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glmc_quat_slerp(versor q, versor r, float t, versor dest);
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#ifdef __cplusplus
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}
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