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squared distance for vec3
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@@ -148,6 +148,10 @@ CGLM_EXPORT
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void
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glmc_vec_center(vec3 v1, vec3 v2, vec3 dest);
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CGLM_EXPORT
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float
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glmc_vec_distance2(vec3 v1, vec3 v2);
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CGLM_EXPORT
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float
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glmc_vec_distance(vec3 v1, vec3 v2);
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