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add new matrix mat4x3
Initial function being glm_mat4x3_make Signed-off-by: Vincent Davis Jr <vince@underview.tech>
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@@ -62,6 +62,7 @@ typedef vec3 mat2x3[2]; /* [col (2), row (3)] */
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typedef vec4 mat2x4[2]; /* [col (2), row (4)] */
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typedef CGLM_ALIGN_MAT vec4 mat4[4];
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typedef vec2 mat4x2[4]; /* [col (4), row (2)] */
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typedef vec3 mat4x3[4]; /* [col (4), row (3)] */
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/*
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Important: cglm stores quaternion as [x, y, z, w] in memory since v0.4.0
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