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build, win: add missing files
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@@ -80,6 +80,7 @@
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<ClCompile Include="..\src\mat4.c" />
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<ClCompile Include="..\src\mat4x2.c" />
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<ClCompile Include="..\src\mat4x3.c" />
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<ClCompile Include="..\src\noise.c" />
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<ClCompile Include="..\src\plane.c" />
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<ClCompile Include="..\src\project.c" />
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<ClCompile Include="..\src\quat.c" />
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@@ -137,6 +138,7 @@
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<ClInclude Include="..\include\cglm\call\mat4.h" />
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<ClInclude Include="..\include\cglm\call\mat4x2.h" />
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<ClInclude Include="..\include\cglm\call\mat4x3.h" />
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<ClInclude Include="..\include\cglm\call\noise.h" />
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<ClInclude Include="..\include\cglm\call\plane.h" />
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<ClInclude Include="..\include\cglm\call\project.h" />
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<ClInclude Include="..\include\cglm\call\quat.h" />
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@@ -183,6 +185,7 @@
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<ClInclude Include="..\include\cglm\mat4.h" />
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<ClInclude Include="..\include\cglm\mat4x2.h" />
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<ClInclude Include="..\include\cglm\mat4x3.h" />
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<ClInclude Include="..\include\cglm\noise.h" />
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<ClInclude Include="..\include\cglm\plane.h" />
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<ClInclude Include="..\include\cglm\project.h" />
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<ClInclude Include="..\include\cglm\quat.h" />
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@@ -250,6 +253,7 @@
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<ClInclude Include="..\include\cglm\struct\mat4.h" />
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<ClInclude Include="..\include\cglm\struct\mat4x2.h" />
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<ClInclude Include="..\include\cglm\struct\mat4x3.h" />
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<ClInclude Include="..\include\cglm\struct\noise.h" />
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<ClInclude Include="..\include\cglm\struct\plane.h" />
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<ClInclude Include="..\include\cglm\struct\project.h" />
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<ClInclude Include="..\include\cglm\struct\quat.h" />
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@@ -278,7 +282,7 @@
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<ProjectGuid>{CA8BCAF9-CD25-4133-8F62-3D1449B5D2FC}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>cglm</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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