mark readonly parameters as const (continue)

This commit is contained in:
Recep Aslantas
2019-04-28 21:48:19 +03:00
parent 6ed275734b
commit 392565f920
31 changed files with 525 additions and 517 deletions

View File

@@ -21,7 +21,7 @@ glmc_frustum(float left,
float top,
float nearVal,
float farVal,
mat4 dest);
mat4 dest);
CGLM_EXPORT
void
@@ -31,19 +31,19 @@ glmc_ortho(float left,
float top,
float nearVal,
float farVal,
mat4 dest);
mat4 dest);
CGLM_EXPORT
void
glmc_ortho_aabb(vec3 box[2], mat4 dest);
glmc_ortho_aabb(const vec3 box[2], mat4 dest);
CGLM_EXPORT
void
glmc_ortho_aabb_p(vec3 box[2], float padding, mat4 dest);
glmc_ortho_aabb_p(const vec3 box[2], float padding, mat4 dest);
CGLM_EXPORT
void
glmc_ortho_aabb_pz(vec3 box[2], float padding, mat4 dest);
glmc_ortho_aabb_pz(const vec3 box[2], float padding, mat4 dest);
CGLM_EXPORT
void
@@ -59,7 +59,7 @@ glmc_perspective(float fovy,
float aspect,
float nearVal,
float farVal,
mat4 dest);
mat4 dest);
CGLM_EXPORT
void
@@ -75,19 +75,19 @@ glmc_perspective_resize(float aspect, mat4 proj);
CGLM_EXPORT
void
glmc_lookat(vec3 eye, vec3 center, vec3 up, mat4 dest);
glmc_lookat(const vec3 eye, const vec3 center, const vec3 up, mat4 dest);
CGLM_EXPORT
void
glmc_look(vec3 eye, vec3 dir, vec3 up, mat4 dest);
glmc_look(const vec3 eye, const vec3 dir, const vec3 up, mat4 dest);
CGLM_EXPORT
void
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
glmc_look_anyup(const vec3 eye, const vec3 dir, mat4 dest);
CGLM_EXPORT
void
glmc_persp_decomp(mat4 proj,
glmc_persp_decomp(const mat4 proj,
float * __restrict nearVal,
float * __restrict farVal,
float * __restrict top,
@@ -97,45 +97,45 @@ glmc_persp_decomp(mat4 proj,
CGLM_EXPORT
void
glmc_persp_decompv(mat4 proj, float dest[6]);
glmc_persp_decompv(const mat4 proj, float dest[6]);
CGLM_EXPORT
void
glmc_persp_decomp_x(mat4 proj,
glmc_persp_decomp_x(const mat4 proj,
float * __restrict left,
float * __restrict right);
CGLM_EXPORT
void
glmc_persp_decomp_y(mat4 proj,
glmc_persp_decomp_y(const mat4 proj,
float * __restrict top,
float * __restrict bottom);
CGLM_EXPORT
void
glmc_persp_decomp_z(mat4 proj,
glmc_persp_decomp_z(const mat4 proj,
float * __restrict nearVal,
float * __restrict farVal);
CGLM_EXPORT
void
glmc_persp_decomp_far(mat4 proj, float * __restrict farVal);
glmc_persp_decomp_far(const mat4 proj, float * __restrict farVal);
CGLM_EXPORT
void
glmc_persp_decomp_near(mat4 proj, float * __restrict nearVal);
glmc_persp_decomp_near(const mat4 proj, float * __restrict nearVal);
CGLM_EXPORT
float
glmc_persp_fovy(mat4 proj);
glmc_persp_fovy(const mat4 proj);
CGLM_EXPORT
float
glmc_persp_aspect(mat4 proj);
glmc_persp_aspect(const mat4 proj);
CGLM_EXPORT
void
glmc_persp_sizes(mat4 proj, float fovy, vec4 dest);
glmc_persp_sizes(const mat4 proj, float fovy, vec4 dest);
#ifdef __cplusplus
}