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simd: organise SIMD-functions
* optimize dot product
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@@ -52,3 +52,6 @@ https://gamedev.stackexchange.com/questions/28395/rotating-vector3-by-a-quaterni
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9. Sphere AABB intersect
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https://github.com/erich666/GraphicsGems/blob/master/gems/BoxSphere.c
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10. Horizontal add
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https://stackoverflow.com/questions/6996764/fastest-way-to-do-horizontal-float-vector-sum-on-x86
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