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vec: normalize cross product helper
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@@ -42,7 +42,11 @@ glmc_vec3_dot(vec3 a, vec3 b);
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CGLM_EXPORT
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void
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glmc_vec3_cross(vec3 a, vec3 b, vec3 d);
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glmc_vec3_cross(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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void
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glmc_vec3_crossn(vec3 a, vec3 b, vec3 dest);
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CGLM_EXPORT
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float
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