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add new matrix mat4x2
Initial function being glm_mat4x2_make Signed-off-by: Vincent Davis Jr <vince@underview.tech>
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@@ -77,6 +77,7 @@
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<ClCompile Include="..\src\mat3x2.c" />
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<ClCompile Include="..\src\mat3x4.c" />
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<ClCompile Include="..\src\mat4.c" />
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<ClCompile Include="..\src\mat4x2.c" />
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<ClCompile Include="..\src\plane.c" />
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<ClCompile Include="..\src\project.c" />
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<ClCompile Include="..\src\quat.c" />
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@@ -130,6 +131,7 @@
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<ClInclude Include="..\include\cglm\call\mat3x2.h" />
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<ClInclude Include="..\include\cglm\call\mat3x4.h" />
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<ClInclude Include="..\include\cglm\call\mat4.h" />
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<ClInclude Include="..\include\cglm\call\mat4x2.h" />
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<ClInclude Include="..\include\cglm\call\plane.h" />
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<ClInclude Include="..\include\cglm\call\project.h" />
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<ClInclude Include="..\include\cglm\call\quat.h" />
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@@ -174,6 +176,7 @@
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<ClInclude Include="..\include\cglm\mat3x2.h" />
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<ClInclude Include="..\include\cglm\mat3x4.h" />
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<ClInclude Include="..\include\cglm\mat4.h" />
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<ClInclude Include="..\include\cglm\mat4x2.h" />
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<ClInclude Include="..\include\cglm\plane.h" />
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<ClInclude Include="..\include\cglm\project.h" />
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<ClInclude Include="..\include\cglm\quat.h" />
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@@ -227,6 +230,7 @@
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<ClInclude Include="..\include\cglm\struct\mat3x2.h" />
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<ClInclude Include="..\include\cglm\struct\mat3x4.h" />
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<ClInclude Include="..\include\cglm\struct\mat4.h" />
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<ClInclude Include="..\include\cglm\struct\mat4x2.h" />
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<ClInclude Include="..\include\cglm\struct\plane.h" />
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<ClInclude Include="..\include\cglm\struct\project.h" />
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<ClInclude Include="..\include\cglm\struct\quat.h" />
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