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@@ -14,7 +14,7 @@
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float bottom, float top,
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float nearVal, float farVal)
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CGLM_INLINE mat4s glms_ortho_aabb(vec3s box[2]);
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CGLM_INLINE mat4s glms_ortho_aabb_p(vec3s box[2], float padding);
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CGLM_INLINE mat4s glms_ortho_aabb_p(vec3s box[2], float padding);
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CGLM_INLINE mat4s glms_ortho_aabb_pz(vec3s box[2], float padding);
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CGLM_INLINE mat4s glms_ortho_default(float aspect)
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CGLM_INLINE mat4s glms_ortho_default_s(float aspect, float size)
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@@ -29,22 +29,13 @@
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CGLM_INLINE mat4s glms_look(vec3s eye, vec3s dir, vec3s up)
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CGLM_INLINE mat4s glms_look_anyup(vec3s eye, vec3s dir)
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CGLM_INLINE void glms_persp_decomp(mat4s proj,
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float *nearVal,
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float *farVal,
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float *top,
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float *bottom,
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float *left,
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float *right)
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CGLM_INLINE void glms_persp_decompv(mat4s proj, float dest[6])
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CGLM_INLINE void glms_persp_decomp_x(mat4s proj,
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float *left,
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float *right)
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CGLM_INLINE void glms_persp_decomp_y(mat4s proj,
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float *top,
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float *bottom)
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CGLM_INLINE void glms_persp_decomp_z(mat4s proj,
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float *nearVal,
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float *farVal)
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float *nearv, float *farv,
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float *top, float *bottom,
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float *left, float *right)
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CGLM_INLINE void glms_persp_decompv(mat4s proj, float dest[6])
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CGLM_INLINE void glms_persp_decomp_x(mat4s proj, float *left, float *right)
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CGLM_INLINE void glms_persp_decomp_y(mat4s proj, float *top, float *bottom)
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CGLM_INLINE void glms_persp_decomp_z(mat4s proj, float *nearv, float *farv)
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CGLM_INLINE void glms_persp_decomp_far(mat4s proj, float *farVal)
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CGLM_INLINE void glms_persp_decomp_near(mat4s proj, float *nearVal)
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CGLM_INLINE float glms_persp_fovy(mat4s proj)
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@@ -326,12 +317,9 @@ glms_look_anyup(vec3s eye, vec3s dir) {
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CGLM_INLINE
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void
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glms_persp_decomp(mat4s proj,
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float * __restrict nearVal,
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float * __restrict farVal,
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float * __restrict top,
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float * __restrict bottom,
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float * __restrict left,
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float * __restrict right) {
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float * __restrict nearVal, float * __restrict farVal,
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float * __restrict top, float * __restrict bottom,
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float * __restrict left, float * __restrict right) {
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glm_persp_decomp(proj.raw, nearVal, farVal, top, bottom, left, right);
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}
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