move frustum related stuff to frustum header

* create helpers macro which defines corner index
* func for get bounding box frustum
* add missing source to make file
* add more desc to glm_frustum_corners
This commit is contained in:
Recep Aslantas
2018-01-12 15:21:36 +03:00
parent 2b7994778d
commit 2349bbff31
9 changed files with 249 additions and 143 deletions

View File

@@ -53,18 +53,6 @@ CGLM_EXPORT
void
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest);
CGLM_EXPORT
void
glmc_frustum_planes(mat4 m, vec4 dest[6]);
CGLM_EXPORT
void
glmc_frustum_corners(mat4 invMat, vec4 dest[8]);
CGLM_EXPORT
void
glmc_frustum_center(vec4 corners[8], vec4 dest);
#ifdef __cplusplus
}
#endif

View File

@@ -0,0 +1,35 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#ifndef cglmc_frustum_h
#define cglmc_frustum_h
#ifdef __cplusplus
extern "C" {
#endif
#include "../cglm.h"
CGLM_EXPORT
void
glmc_frustum_planes(mat4 m, vec4 dest[6]);
CGLM_EXPORT
void
glmc_frustum_corners(mat4 invMat, vec4 dest[8]);
CGLM_EXPORT
void
glmc_frustum_center(vec4 corners[8], vec4 dest);
CGLM_EXPORT
void
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]);
#ifdef __cplusplus
}
#endif
#endif /* cglmc_frustum_h */