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add some missing non-square matrix funcs
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@@ -25,6 +25,40 @@
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/* for C only */
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#define GLM_MAT4X3_ZERO GLM_MAT4X3_ZERO_INIT
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/*!
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* @brief copy all members of [mat] to [dest]
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*
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* @param[in] mat source
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* @param[out] dest destination
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*/
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CGLM_INLINE
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void
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glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) {
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dest[0][0] = mat[0][0];
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dest[0][1] = mat[0][1];
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dest[1][0] = mat[1][0];
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dest[1][1] = mat[1][1];
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dest[2][0] = mat[2][0];
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dest[2][1] = mat[2][1];
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dest[3][0] = mat[3][0];
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dest[3][1] = mat[3][1];
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}
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/*!
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* @brief make given matrix zero.
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*
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* @param[in, out] mat matrix
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*/
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CGLM_INLINE
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void
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glm_mat4x3_zero(mat4x3 mat) {
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CGLM_ALIGN_MAT mat4x3 t = GLM_MAT4X3_ZERO_INIT;
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glm_mat4x3_copy(t, mat);
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}
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/*!
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* @brief Create mat4x3 matrix from pointer
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*
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