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add some missing non-square matrix funcs
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@@ -18,12 +18,38 @@
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#define cglm_mat2x4_h
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#include "common.h"
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#include "vec4.h"
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#define GLM_MAT2X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}
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/* for C only */
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#define GLM_MAT2X4_ZERO GLM_MAT2X4_ZERO_INIT
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/*!
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* @brief copy all members of [mat] to [dest]
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*
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* @param[in] mat source
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* @param[out] dest destination
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*/
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CGLM_INLINE
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void
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glm_mat2x4_copy(mat2x4 mat, mat2x4 dest) {
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glm_vec4_ucopy(mat[0], dest[0]);
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glm_vec4_ucopy(mat[1], dest[1]);
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}
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/*!
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* @brief make given matrix zero.
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*
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* @param[in, out] mat matrix
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*/
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CGLM_INLINE
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void
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glm_mat2x4_zero(mat2x4 mat) {
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CGLM_ALIGN_MAT mat2x4 t = GLM_MAT2X4_ZERO_INIT;
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glm_mat2x4_copy(t, mat);
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}
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/*!
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* @brief Create mat2x4 matrix from pointer
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*
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