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complete documentation
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docs/source/box.rst
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docs/source/box.rst
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.. default-domain:: C
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axis aligned bounding box (AABB)
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================================================================================
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Header: cglm/box.h
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Some convenient functions provided for AABB.
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**Definition of box:**
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cglm defines box as two dimensional array of vec3.
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The first element is **min** point and the second one is **max** point.
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If you have another type e.g. struct or even another representation then you must
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convert it before and after call cglm box function.
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Table of contents (click to go):
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Functions:
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1. :c:func:`glm_aabb_transform`
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#. :c:func:`glm_aabb_merge`
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#. :c:func:`glm_aabb_crop`
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#. :c:func:`glm_aabb_crop_until`
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Functions documentation
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~~~~~~~~~~~~~~~~~~~~~~~
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.. c:function:: void glm_aabb_transform(vec3 box[2], mat4 m, vec3 dest[2])
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| apply transform to Axis-Aligned Bounding Box
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Parameters:
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| *[in]* **box** bounding box
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| *[in]* **m** transform matrix
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| *[out]* **dest** transformed bounding box
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.. c:function:: void glm_aabb_merge(vec3 box1[2], vec3 box2[2], vec3 dest[2])
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| merges two AABB bounding box and creates new one
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two box must be in same space, if one of box is in different space then
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you should consider to convert it's space by glm_box_space
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Parameters:
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| *[in]* **box1** bounding box 1
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| *[in]* **box2** bounding box 2
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| *[out]* **dest** merged bounding box
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.. c:function:: void glm_aabb_crop(vec3 box[2], vec3 cropBox[2], vec3 dest[2])
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| crops a bounding box with another one.
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this could be useful for gettng a bbox which fits with view frustum and
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object bounding boxes. In this case you crop view frustum box with objects
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box
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Parameters:
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| *[in]* **box** bounding box 1
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| *[in]* **cropBox** crop box
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| *[out]* **dest** cropped bounding box
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.. c:function:: void glm_frustum_box(vec4 corners[8], mat4 m, vec3 box[2])
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| crops a bounding box with another one.
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this could be useful for gettng a bbox which fits with view frustum and
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object bounding boxes. In this case you crop view frustum box with objects
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box
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Parameters:
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| *[in]* **box** bounding box
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| *[in]* **cropBox** crop box
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| *[in]* **clampBox** miniumum box
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| *[out]* **dest** cropped bounding box
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.. c:function:: bool glm_aabb_frustum(vec3 box[2], vec4 planes[6])
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| check if AABB intersects with frustum planes
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this could be useful for frustum culling using AABB.
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OPTIMIZATION HINT:
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if planes order is similar to LEFT, RIGHT, BOTTOM, TOP, NEAR, FAR
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then this method should run even faster because it would only use two
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planes if object is not inside the two planes
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fortunately cglm extracts planes as this order! just pass what you got!
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Parameters:
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| *[in]* **box** bounding box
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| *[out]* **planes** frustum planes
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