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cam: extend frustum's far distance helper (#71)
* this will help to implement zoom easily
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@@ -61,6 +61,10 @@ glmc_perspective(float fovy,
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float farVal,
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mat4 dest);
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CGLM_EXPORT
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void
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glmc_persp_move_far(mat4 proj, float deltaFar);
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CGLM_EXPORT
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void
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glmc_perspective_default(float aspect, mat4 dest);
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