Reduce typo count.

This commit is contained in:
Bruce Mitchener
2024-07-14 09:10:19 +07:00
parent ed731f991d
commit 068f6951b3
15 changed files with 26 additions and 26 deletions

View File

@@ -215,7 +215,7 @@ glm_rotate_z(mat4 m, float angle, mat4 dest) {
* If you need to rotate object around itself e.g. center of object or at
* some point [of object] then `glm_rotate_at()` would be better choice to do so.
*
* Even if object's model transform is identiy, rotation may not be around
* Even if object's model transform is identity, rotation may not be around
* center of object if object does not lay out at ORIGIN perfectly.
*
* Using `glm_rotate_at()` with center of bounding shape ( AABB, Sphere ... )