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Reduce typo count.
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@@ -215,7 +215,7 @@ glm_rotate_z(mat4 m, float angle, mat4 dest) {
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* If you need to rotate object around itself e.g. center of object or at
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* some point [of object] then `glm_rotate_at()` would be better choice to do so.
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*
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* Even if object's model transform is identiy, rotation may not be around
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* Even if object's model transform is identity, rotation may not be around
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* center of object if object does not lay out at ORIGIN perfectly.
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*
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* Using `glm_rotate_at()` with center of bounding shape ( AABB, Sphere ... )
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