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update docs, drop scale1
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@@ -16,7 +16,6 @@
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CGLM_INLINE void glm_scale_to(mat4 m, vec3 v, mat4 dest);
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CGLM_INLINE void glm_scale_make(mat4 m, vec3 v);
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CGLM_INLINE void glm_scale(mat4 m, vec3 v);
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CGLM_INLINE void glm_scale1(mat4 m, float s);
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CGLM_INLINE void glm_scale_uni(mat4 m, float s);
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CGLM_INLINE void glm_rotate_x(mat4 m, float angle, mat4 dest);
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CGLM_INLINE void glm_rotate_y(mat4 m, float angle, mat4 dest);
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@@ -242,16 +241,6 @@ glm_scale(mat4 m, vec3 v) {
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glm_scale_to(m, v, m);
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}
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/*!
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* @brief DEPRECATED! Use glm_scale_uni
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*/
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CGLM_INLINE
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void
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glm_scale1(mat4 m, float s) {
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vec3 v = { s, s, s };
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glm_scale_to(m, v, m);
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}
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/*!
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* @brief applies uniform scale to existing transform matrix v = [s, s, s]
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* and stores result in same matrix
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@@ -49,10 +49,6 @@ CGLM_EXPORT
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void
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glmc_scale(mat4 m, vec3 v);
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CGLM_EXPORT
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void
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glmc_scale1(mat4 m, float s);
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CGLM_EXPORT
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void
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glmc_scale_uni(mat4 m, float s);
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