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update docs
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@@ -189,9 +189,9 @@ glm_mat3_mulv(mat3 m, vec3 v, vec3 dest) {
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/*!
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* @brief convert mat4's rotation part to quaternion
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* @brief convert mat3 to quaternion
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*
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* @param[in] m left matrix
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* @param[in] m rotation matrix
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* @param[out] dest destination quaternion
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*/
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CGLM_INLINE
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@@ -323,7 +323,7 @@ glm_mat4_mulv(mat4 m, vec4 v, vec4 dest) {
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/*!
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* @brief convert mat4's rotation part to quaternion
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*
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* @param[in] m left matrix
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* @param[in] m affine matrix
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* @param[out] dest destination quaternion
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*/
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CGLM_INLINE
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