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vec2: distance implementation
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@@ -432,6 +432,32 @@ glm_vec2_normalize_to(vec2 vec, vec2 dest) {
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glm_vec2_scale(vec, 1.0f / norm, dest);
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}
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/**
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* @brief squared distance between two vectors
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*
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* @param[in] a vector1
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* @param[in] b vector2
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* @return returns squared distance (distance * distance)
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*/
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CGLM_INLINE
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float
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glm_vec2_distance2(vec2 a, vec2 b) {
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return glm_pow2(b[0] - a[0]) + glm_pow2(b[1] - a[1]);
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}
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/**
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* @brief distance between two vectors
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*
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* @param[in] a vector1
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* @param[in] b vector2
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* @return returns distance
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*/
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CGLM_INLINE
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float
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glm_vec2_distance(vec2 a, vec2 b) {
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return sqrtf(glm_vec2_distance2(a, b));
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}
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/*!
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* @brief max values of vectors
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*
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