64 lines
1.6 KiB
C
64 lines
1.6 KiB
C
/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "game.h"
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bool sandboxGameInit(sandboxgame_t *game) {
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quadInit(&game->quad, 0, 0,0,0,0, 500,500,1,1);
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assetManagerInit(&game->assetManager);
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game->assetOwner = assetManagerHolderCreate(&game->assetManager);
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assetManagerLoadFont(
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&game->assetManager, game->assetOwner,
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&game->font, "fonts/opensans/OpenSans-Regular.ttf"
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);
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assetManagerLoadShader(
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&game->assetManager, game->assetOwner,
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&game->shader, "shaders/textured.vert", "shaders/textured.frag"
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);
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assetManagerLoadScaledTexture(
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&game->assetManager, game->assetOwner,
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&game->st, "poker/characters/sammy", "sprite"
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);
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assetManagerLoadTextureScale(
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&game->assetManager, game->assetOwner,
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&game->st, &game->texture, 0
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);
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assetManagerStart(&game->assetManager);
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return true;
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}
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void sandboxGameUpdate(sandboxgame_t *game) {
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camera_t camera;
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float n;
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n = assetManagerProgressGet(&game->assetManager);
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if(n < 1.0f) {
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assetManagerUpdate(&game->assetManager);
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return;
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}
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cameraOrtho(&camera,
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0, game->engine.render.width,
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game->engine.render.height, 0,
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0.01f, 1000.0f
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);
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cameraLookAt(&camera, 0,0,10, 0,0,0);
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shaderUse(&game->shader);
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shaderUseCamera(&game->shader, &camera);
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shaderUseTexture(&game->shader, &game->texture);
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shaderUsePosition(&game->shader, 0,0,0, 0,0,0);
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primitiveDraw(&game->quad, 0, -1);
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}
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void sandboxGameDispose(sandboxgame_t *game) {
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assetManagerHolderRelease(&game->assetManager, game->assetOwner);
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primitiveDispose(&game->quad);
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} |