2023-02-04 23:02:43 -08:00

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# This is a sample VN Scene that I am creating to create a scene generator.
# The scene generator will simply create a series of events, nothing more.
# Infact, the scene generator really is just a scene event with trailed events
# Generator.
# Scene name is probably going to be inherited from either the target or the
# filename
# By default the mode we are in is in TEXT mode, unless you explicitly change
# the mode. The text mode takes the person, emotion and text string and tries
# to convert it to this C++ equivallent code;
# new VisualNovelTextboxEvent(vnManager, this->[person]->vnCharacter, this->[person]->[emotion], [text])
# Here is our first example. We take death, give her an emotion, and write some
# text.
death:happy: scene.1.1
# Here, we inherit the existing emotion. I've also omitted the space because it
# is just there for show.
death:scene.1.1
# Now let's fade our character in. Fade char in events start like this
fade death in quad over 1.0
# Could also be written like any of these
# fade death out
# fade death in
# fade death out over 1.0 seconds
# fade death in over 1.0 seconds
# fade death in linear
# fade death out linear over 10 seconds
# fade death out over 10
# Basically the format just needs to be
# fade [character] [in/out] (easing function) (time)
# Each time a fade occurs the parameters will be remembered, and used for any
# other fade after that, so you just need to define the easing curve once per
# scene.