Dawn/assets/shaders/textured.frag
2021-09-07 09:07:53 -07:00

11 lines
192 B
GLSL

#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text;
uniform vec4 u_Colr;
out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
FragColor = color * u_Colr;
}