40 lines
1.4 KiB
C++
40 lines
1.4 KiB
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#include "scene/SceneList.hpp"
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#include "component/display/Camera.hpp"
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#include "component/display/MeshRenderer.hpp"
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#include "component/display/material/SimpleTexturedMaterial.hpp"
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#include "display/mesh/CubeMesh.hpp"
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#include "component/SimpleComponent.hpp"
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using namespace Dawn;
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void Dawn::helloWorldScene(Scene &s) {
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std::cout << "Hello World Scene" << std::endl;
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auto cameraItem = s.createSceneItem();
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auto camera = cameraItem->addComponent<Camera>();
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cameraItem->lookAt({ 3, 3, 3}, { 0, 0, 0 }, { 0, 1, 0 });
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auto cubeMesh = std::make_shared<Mesh>();
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cubeMesh->createBuffers(CUBE_VERTICE_COUNT, CUBE_INDICE_COUNT);
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CubeMesh::buffer(cubeMesh, glm::vec3(-1, -1, -1), glm::vec3(1, 1, 1), 0, 0);
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auto texture = s.getGame()->assetManager.get<Texture>("test_texture");
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auto cubeItem = s.createSceneItem();
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auto cubeMeshRenderer = cubeItem->addComponent<MeshRenderer>();
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cubeMeshRenderer->mesh = cubeMesh;
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auto cubeMaterial = cubeItem->addComponent<SimpleTexturedMaterial>();
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cubeMaterial->setTexture(texture);
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addSimpleComponent(cubeItem, [](auto &cmp, auto &events) {
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events.push_back(cmp.getScene()->onUnpausedUpdate.listen([&](float_t delta) {
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auto item = cmp.getItem();
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item->setLocalRotation(item->getLocalRotation() * glm::quat(glm::vec3(1, 1, 0) * delta));
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}));
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});
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} |