Dawn/src/vn/vnscene.h
2021-11-25 08:31:35 -08:00

57 lines
1.5 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#include "vncharacter.h"
#include "conversation/vnconversation.h"
#include "ui/vntextbox.h"
#include "../display/camera.h"
#include "../display/shader.h"
#include "../display/animation/timeline.h"
#include "../display/animation/easing.h"
#include "../util/math.h"
/** Maximum number of Visual Novel Characters the scene can support */
#define VN_SCENE_CHARACTERS_MAX 6
#define VN_SCENE_DISTANCE_DEFAULT -8.0f
typedef struct {
timeline_t timeline;
// Camera Targets
cameralookat_t cameraLook;
float cameraFov;
/** Camera used for rendering, updated frequently */
camera_t camera;
/** Internal conversation element */
vnconversation_t conversation;
/** Character array */
vncharacter_t characters[VN_SCENE_CHARACTERS_MAX];
uint8_t characterCount;
} vnscene_t;
void vnSceneInit(vnscene_t *scene, font_t *font, texture_t *text);
void vnSceneUpdate(vnscene_t *scene, engine_t *engine);
void vnSceneDispose(vnscene_t *scene);
void vnSceneRenderWorld(vnscene_t *scene, engine_t *engine, shader_t *shader);
void vnSceneRenderCharacters(vnscene_t *scene, shader_t *shader);
void vnSceneRenderGui(vnscene_t *scene, engine_t *engine, shader_t *shader);
void vnSceneLookAt(vnscene_t *scene,
float x, float y, float z, float lookX, float lookY, float lookZ
);
void vnSceneLookAtCharacter(vnscene_t *scene, uint8_t c, float distance);