57 lines
1.5 KiB
C
57 lines
1.5 KiB
C
/**
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* Copyright (c) 2021 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "../libs.h"
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#include "vncharacter.h"
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#include "conversation/vnconversation.h"
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#include "ui/vntextbox.h"
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#include "../display/camera.h"
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#include "../display/shader.h"
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#include "../display/animation/timeline.h"
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#include "../display/animation/easing.h"
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#include "../util/math.h"
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/** Maximum number of Visual Novel Characters the scene can support */
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#define VN_SCENE_CHARACTERS_MAX 6
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#define VN_SCENE_DISTANCE_DEFAULT -8.0f
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typedef struct {
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timeline_t timeline;
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// Camera Targets
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cameralookat_t cameraLook;
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float cameraFov;
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/** Camera used for rendering, updated frequently */
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camera_t camera;
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/** Internal conversation element */
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vnconversation_t conversation;
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/** Character array */
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vncharacter_t characters[VN_SCENE_CHARACTERS_MAX];
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uint8_t characterCount;
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} vnscene_t;
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void vnSceneInit(vnscene_t *scene, font_t *font, texture_t *text);
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void vnSceneUpdate(vnscene_t *scene, engine_t *engine);
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void vnSceneDispose(vnscene_t *scene);
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void vnSceneRenderWorld(vnscene_t *scene, engine_t *engine, shader_t *shader);
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void vnSceneRenderCharacters(vnscene_t *scene, shader_t *shader);
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void vnSceneRenderGui(vnscene_t *scene, engine_t *engine, shader_t *shader);
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void vnSceneLookAt(vnscene_t *scene,
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float x, float y, float z, float lookX, float lookY, float lookZ
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);
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void vnSceneLookAtCharacter(vnscene_t *scene, uint8_t c, float distance); |