Files
Dawn/src/ui/frame.c

111 lines
2.8 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "frame.h"
void frameInit(frame_t *frame) {
primitiveInit(
&frame->primitive,
QUAD_VERTICE_COUNT * FRAME_PRIMITIVE_COUNT,
QUAD_INDICE_COUNT * FRAME_PRIMITIVE_COUNT
);
frameSetInnerSize(frame, FRAME_BORDER_SIZE*3, FRAME_BORDER_SIZE*3);
}
void frameSetSize(frame_t *frame, float width, float height) {
frameSetInnerSize(frame,
width - (FRAME_BORDER_SIZE * 2),
height - (FRAME_BORDER_SIZE * 2)
);
}
void frameSetInnerSize(frame_t *frame, float width, float height) {
float rightStart = FRAME_BORDER_SIZE + width;
float rightEnd = rightStart + FRAME_BORDER_SIZE;
float bottomStart = FRAME_BORDER_SIZE + height;
float bottomEnd = bottomStart + FRAME_BORDER_SIZE;
float tw = 1.0f / 3.0f;
float th = tw;
// Buffer the top left edge
quadBuffer(&frame->primitive, 0,
0, 0, 0, 0,
FRAME_BORDER_SIZE, FRAME_BORDER_SIZE, tw, th,
0, 0
);
// Buffer the top edge.
quadBuffer(&frame->primitive, 0,
FRAME_BORDER_SIZE, 0, tw, 0,
rightStart, FRAME_BORDER_SIZE, tw*2, th,
QUAD_VERTICE_COUNT, QUAD_INDICE_COUNT
);
// Buffer the top right edge.
quadBuffer(&frame->primitive, 0,
rightStart, 0, tw*2, 0,
rightEnd, FRAME_BORDER_SIZE, tw*3, th,
QUAD_VERTICE_COUNT*2, QUAD_INDICE_COUNT*2
);
// Buffer the left edge
quadBuffer(&frame->primitive, 0,
0, FRAME_BORDER_SIZE, 0, th,
FRAME_BORDER_SIZE, bottomStart, tw, th*2,
QUAD_VERTICE_COUNT*3, QUAD_INDICE_COUNT*3
);
// Buffer the center
quadBuffer(&frame->primitive, 0,
FRAME_BORDER_SIZE, FRAME_BORDER_SIZE, tw, th,
rightStart, bottomStart, tw*2, th*2,
QUAD_VERTICE_COUNT*4, QUAD_INDICE_COUNT*4
);
// Buffer the right edge.
quadBuffer(&frame->primitive, 0,
rightStart, FRAME_BORDER_SIZE, tw*2, th,
rightEnd, bottomStart, tw*3, th*2,
QUAD_VERTICE_COUNT*5, QUAD_INDICE_COUNT*5
);
// Buffer the bottom left edge.
quadBuffer(&frame->primitive, 0,
0, bottomStart, 0, th*2,
FRAME_BORDER_SIZE, bottomEnd, tw, th*3,
QUAD_VERTICE_COUNT*6, QUAD_INDICE_COUNT*6
);
// Buffer the bottom edge.
quadBuffer(&frame->primitive, 0,
FRAME_BORDER_SIZE, bottomStart, tw, th*2,
rightStart, bottomEnd, tw*2, th*3,
QUAD_VERTICE_COUNT*7, QUAD_INDICE_COUNT*7
);
// Buffer the bottom right edge.
quadBuffer(&frame->primitive, 0,
rightStart, bottomStart, tw*2, th*2,
rightEnd, bottomEnd, tw*3, th*3,
QUAD_VERTICE_COUNT*8, QUAD_INDICE_COUNT*8
);
}
void frameRender(frame_t *frame, shader_t *shader, float x, float y) {
shaderUsePosition(shader, x, y, 0, 0, 0, 0);
shaderUseTexture(shader, frame->texture);
primitiveDraw(&frame->primitive, 0, -1);
}
void frameDispose(frame_t *frame) {
primitiveDispose(&frame->primitive);
}