Dawn/src/dawntools/tools/texturegen/TextureGen.cpp

67 lines
1.8 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "TextureGen.hpp"
using namespace Dawn;
std::vector<std::string> TextureGen::getRequiredFlags() {
return std::vector<std::string>{ "input", "output" };
}
int32_t TextureGen::start() {
// Finished with XML data, now we can write data out.
File fileOut(flags["output"] + ".texture");
if(fileOut.exists()) return 0;
// Load input file
File in(flags["input"]);
if(!in.open(FILE_MODE_READ)) return 1;
int w, h, channels;
auto imageRaw = stbi_load_from_file(in.file, &w, &h, &channels, STBI_rgb_alpha);
if(imageRaw == NULL) {
std::cout << "Failed to load input texture!" << std::endl;
return 1;
}
in.close();
// Convert to floating points
size_t len = STBI_rgb_alpha * w * h;
float_t *dataImage = (float_t*)malloc(sizeof(float) * len);
for(size_t i = 0; i < len; i++) {
auto dataIn = imageRaw[i];
dataImage[i] = ((float_t)dataIn) / 255.0f;
}
stbi_image_free(imageRaw);
// Open and create output
File out(flags["output"] + ".texture");
if(!out.mkdirp()) {
std::cout << "Failed to make output dir " << out.filename << std::endl;
return 1;
}
if(!out.open(FILE_MODE_WRITE)) {
std::cout << "Failed to open texture file for writing " << out.filename << std::endl;
return 1;
}
// Write info
char headerBuffer[64];
size_t headerBufferLength = sprintf((char *)headerBuffer, "%i|%i|", w, h);
if(!out.writeRaw(headerBuffer, headerBufferLength)) {
std::cout << "Failed to write texture header for " << out.filename << std::endl;
return 1;
}
// Write texture
if(!out.writeRaw((char *)dataImage, sizeof(float_t) * len)) {
std::cout << "Failed to write texture data for " << out.filename << std::endl;
return 1;
}
free(dataImage);
return 0;
}