40 lines
1.1 KiB
C++
40 lines
1.1 KiB
C++
// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "display/_RenderManager.hpp"
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#include "display/BackBufferRenderTarget.hpp"
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#include "display/shader/SimpleTexturedShader.hpp"
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#include "display/RenderPipeline.hpp"
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namespace Dawn {
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class RenderManager : public IRenderManager {
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private:
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RenderPipeline renderPipeline;
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public:
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BackBufferRenderTarget backBuffer;
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SimpleTexturedShader *simpleShader;
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UIShader *uiShader;
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/**
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* Construct a new RenderManager for a game instance.
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*/
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RenderManager(DawnGame *game);
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RenderTarget * getBackBuffer() override;
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RenderPipeline * getRenderPipeline() override;
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Shader * getDefaultShader() override;
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UIShader * getUIShader() override;
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void setRenderFlags(renderflag_t renderFlags) override;
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void init() override;
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void update() override;
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/**
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* Destroy a previously initialized RenderManager.
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*/
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~RenderManager();
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};
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} |