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680 B
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "display/shader/Shader.hpp"
namespace Dawn {
class Material : public SceneItemComponent {
public:
/**
* Material component constructor.
*
* @param item Scene Item this component belongs to.
*/
Material(SceneItem *item);
/**
* Returns the shader that this material uses.
*
* @return Shader that belongs to this material.
*/
virtual Shader * getShader() = 0;
};
}