Dawn/assets/shaders/textured.frag

25 lines
477 B
GLSL

#version 300 es
#ifdef GL_ES
in mediump vec2 TexCoord;
uniform mediump sampler2D u_Text;
out mediump vec4 FragColor;
void main() {
mediump vec4 color = texture(u_Text, TexCoord);
if(color.a == 0.0) discard;
FragColor = color;
}
#else
#version 330 core
in vec2 TexCoord;
uniform sampler2D u_Text;
out vec4 FragColor;
void main() {
vec4 color = texture(u_Text, TexCoord);
if(color.a == 0.0) discard;
FragColor = color;
}
#endif