Dawn/src/game/sandbox/game.h

52 lines
1.1 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../../libs.h"
#include "../../display/camera.h"
#include "../../display/font.h"
#include "../../display/shader.h"
#include "../../display/primitive.h"
#include "../../display/primitives/quad.h"
#include "../../file/asset.h"
#include "../../ui/label.h"
#include "../../ui/breakpoint.h"
#include "../../file/assetmanager.h"
typedef struct {
engine_t engine;
shader_t shader;
font_t font;
primitive_t quad;
assetmanager_t manager;
texture_t texture;
} sandboxgame_t;
/**
* Initialize the sandbox scene test game.
*
* @param game Game to initialize.
* @param engine Engine to use during init.
* @return True if successful, otherwise false.
*/
bool sandboxGameInit(sandboxgame_t *game);
/**
* Update a sandbox scene.
*
* @param game Game to update.
* @param engine Engine to use when updating.
*/
void sandboxGameUpdate(sandboxgame_t *game);
/**
* Dispose a previously created scene game.
*
* @param game Game to dispose.
*/
void sandboxGameDispose(sandboxgame_t *game);