Dawn/src/dawntools/vnscenetool/VNSceneGen.cpp

233 lines
8.2 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "VNSceneGen.hpp"
using namespace Dawn;
void VNSceneGen::test(
std::string eventName,
struct VNSceneEvent *event,
int32_t *eventIndex,
std::vector<std::string> *eventInit,
std::vector<std::string> *eventChain,
std::vector<std::string> *includes
) {
std::string initType = "";
std::string toInclude = "";
std::string initArgs = "";
std::vector<std::string> eventInitAfter;
switch(event->type) {
case VN_SCENE_EVENT_TYPE_TEXT:
initType = "VNTextEvent";
toInclude = "games/vn/events/VNTextEvent.hpp";
line(&eventInitAfter, eventName + "->" + "text = " + event->text.texts.begin()->text + ";", "");
break;
case VN_SCENE_EVENT_TYPE_POSITION:
initType = "VNPositionEvent";
toInclude = "games/vn/events/VNPositionEvent.hpp";
line(&eventInitAfter, eventName + "->item = " + event->position.item + ";", "");
if(event->position.x != "") line(&eventInitAfter, eventName + "->" + "to.x = " + event->position.x + ";", "");
if(event->position.y != "") line(&eventInitAfter, eventName + "->" + "to.y = " + event->position.y + ";", "");
if(event->position.z != "") line(&eventInitAfter, eventName + "->" + "to.z = " + event->position.z + ";", "");
break;
case VN_SCENE_EVENT_TYPE_SET:
initType = "VNSetEvent<" + event->set.type + ">";
toInclude = "games/vn/events/VNSetEvent.hpp";
line(&eventInitAfter, eventName + "->modifies = &" + event->set.property + ";", "");
line(&eventInitAfter, eventName + "->value = " + event->set.to + ";", "");
break;
case VN_SCENE_EVENT_TYPE_WAIT:
initType = "VNWaitEvent";
toInclude = "games/vn/events/VNWaitEvent.hpp";
line(&eventInitAfter, eventName + "->duration = " + event->wait.duration + ";", "");
break;
case VN_SCENE_EVENT_TYPE_PARALLEL: {
initType = "VNParallelEvent";
toInclude = "games/vn/events/VNParallelEvent.hpp";
auto itParallel = event->parallel.events.events.begin();
while(itParallel != event->parallel.events.events.end()) {
std::string pEventName = "pEvent" + std::to_string((*eventIndex)++);
VNSceneGen::test(
pEventName,
&(*itParallel),
eventIndex,
eventInit,
eventChain,
includes
);
line(&eventInitAfter, eventName + "->events.push_back(" + pEventName + ");", "");
line(&eventInitAfter, "", "");
++itParallel;
}
break;
}
case VN_SCENE_EVENT_TYPE_MARKER:
initType = "VNDummyEvent";
toInclude = "games/vn/events/VNDummyEvent.hpp";
line(&eventInitAfter, "auto marker_" + event->marker.name + " = " + eventName + ";", "");
break;
case VN_SCENE_EVENT_TYPE_GOTO_MARKER:
initType = "VNDummyEvent";
toInclude = "games/vn/events/VNDummyEvent.hpp";
line(eventChain, eventName + "->then(marker_" + event->gotoMarker.name + ");", "");
break;
case VN_SCENE_EVENT_TYPE_CHOICES: {
initType = "VNChoiceEvent";
toInclude = "games/vn/events/VNChoiceEvent.hpp";
line(&eventInitAfter, eventName + "->key = \"" + event->choices.key+ "\";", "");
line(&eventInitAfter, eventName + "->text = " + event->choices.titles.begin()->text + ";", "");
auto itChoices = event->choices.choices.begin();
while(itChoices != event->choices.choices.end()) {
line(&eventInitAfter, eventName + "->choices[\"" + itChoices->value + "\"] = " + itChoices->texts.begin()->text + ";", "");
++itChoices;
}
break;
}
case VN_SCENE_EVENT_TYPE_CHOICE_SET:
initType = "VNChoiceSetEvent";
toInclude = "games/vn/events/VNChoiceSetEvent.hpp";
line(&eventInitAfter, eventName + "->key = \"" + event->choiceSet.key + "\";", "");
line(&eventInitAfter, eventName + "->value = \"" + event->choiceSet.value + "\";", "");
break;
case VN_SCENE_EVENT_TYPE_IF: {
initType = "VNIfEvent";
toInclude = "games/vn/events/VNIfEvent.hpp";
line(&eventInitAfter, eventName + "->key = \"" + event->ifEvent.key + "\";", "");
line(&eventInitAfter, eventName + "->value = \"" + event->ifEvent.value + "\";", "");
std::string ifPrevious = "";
std::string ifFirst = "";
auto itIf = event->ifEvent.events.events.begin();
while(itIf != event->ifEvent.events.events.end()) {
std::string ifEventName = "ifEvent" + std::to_string((*eventIndex)++);
VNSceneGen::test(
ifEventName,
&(*itIf),
eventIndex,
eventInit,
eventChain,
includes
);
if(!ifPrevious.empty()) line(eventChain, ifPrevious + "->then(" + ifEventName + ");", "");
ifPrevious = ifEventName;
if(ifFirst == "") ifFirst = ifEventName;
++itIf;
}
if(ifFirst == "" || ifPrevious == "") {
std::cout << "If event must have at least one event" << std::endl;
assertUnreachable("VNSCeneGen::test: If event must have at least one event");
}
line(eventChain, eventName + "->ifTrue = " + ifFirst + ";", "");
line(eventChain, eventName + "->ifEnd = " + ifPrevious + ";", "");
break;
}
case VN_SCENE_EVENT_TYPE_SCENE_CHANGE: {
initType = "VNSceneChangeEvent<" + event->sceneChange.scene + ">";
toInclude = "games/vn/events/VNSceneChangeEvent.hpp";
includes->push_back(event->sceneChange.include);
break;
}
case VN_SCENE_EVENT_SET_DEFAULT_FONT: {
initType = "VNSetDefaultFontEvent";
toInclude = "games/vn/events/VNSetDefaultFontEvent.hpp";
std::string strFont = "<font ";
auto sdf = event->setDefaultFont;
if(!sdf.font.empty()) strFont += "font=" + stringParser(sdf.font, NULL);
if(!sdf.fontSize.empty()) strFont += " size=\"" + floatParser(sdf.fontSize, NULL) + "\"";
if(!sdf.color.empty()) strFont += " color=\"" + colorParser(sdf.color, NULL) + "\"";
if(!sdf.style.empty()) strFont += " style=" + stringParser(sdf.style, NULL);
strFont += ">{{ text }}</font>";
line(&eventInitAfter, eventName + "->font = " + stringParser(strFont, NULL) + ";", "");
break;
}
default:
std::cout << "Unknown event type: " << event->type << std::endl;
assertUnreachable("VNSceneGen::test: Unknown event type");
}
if(!toInclude.empty()) includes->push_back(toInclude);
line(eventInit, "auto " + eventName + " = vnManager->createEvent<" + initType + ">(" + initArgs + ");", "");
lines(eventInit, eventInitAfter, "");
}
void VNSceneGen::generate(
std::vector<std::string> *out,
struct VNScene *scene,
std::string tabs
) {
struct ClassGenInfo classInfo;
struct MethodGenInfo methodAssets;
struct MethodGenInfo methodInit;
// Load Scene
SceneGenerator::generate(
&scene->scene,
classInfo,
methodAssets,
methodInit
);
// Events
classInfo.includes.push_back("games/vn/events/VNDummyEvent.hpp");
line(&methodInit.body, "assertNotNull(vnManager, \"VNSceneGenInit - VN Manager is null?\");", "");
line(&methodInit.body, "VNEvent *previous = vnManager->createEvent<VNDummyEvent>();", "");
line(&methodInit.body, "auto eventStart = previous;", "");
int32_t eventIndex = 0;
auto itEvents = scene->events.events.begin();
std::string previous = "eventStart";
std::vector<std::string> eventInit;
std::vector<std::string> eventChain;
while(itEvents != scene->events.events.end()) {
line(&eventInit, "", "");
std::string eventName = "event" + std::to_string(eventIndex++);
VNSceneGen::test(
eventName,
&(*itEvents),
&eventIndex,
&eventInit,
&eventChain,
&classInfo.includes
);
if(!previous.empty()) line(&eventChain, previous + "->then(" + eventName + ");", "");
previous = eventName;
if(itEvents->type == VN_SCENE_EVENT_TYPE_GOTO_MARKER) previous = "";
++itEvents;
}
lines(&methodInit.body, eventInit, "");
lines(&methodInit.body, eventChain, "");
line(&methodInit.body, "vnManager->setEvent(eventStart);", "");
// Add in methods
CodeGen::methodGen(&classInfo.publicCode, methodAssets);
line(&classInfo.publicCode, "", "");
CodeGen::methodGen(&classInfo.publicCode, methodInit);
CodeGen::classGen(out, classInfo);
}