Dawn/temp/render/world.c

53 lines
1.3 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "world.h"
void holdemRenderWorldInit() {
GAME_STATE.tablePrimitive = pokerTableCreate();
GAME_STATE.tableTexture = assetTextureLoad("pokertable.png");
}
void holdemRenderWorld() {
uint8_t i, j;
pokerplayer_t *player;
uint8_t seat;
// Poker Table
shaderUsePositionAndScale(GAME_STATE.shaderWorld,
0, -0.01, 0,
0, 0, 0,
3.4, 3.4, 3.4
);
shaderUseTexture(GAME_STATE.shaderWorld, GAME_STATE.tableTexture);
primitiveDraw(GAME_STATE.tablePrimitive, 0, -1);
// Render the dealer and her hand
holdemRenderPlayer(HOLDEM_GAME_SEAT_DEALER);
for(i = 0x00; i < GAME_STATE.cardsFacing; i++) {
holdemRenderCardForSeat(
HOLDEM_GAME_SEAT_DEALER,
GAME_STATE.cards[i],
HOLDEM_GAME_CARD_SLOT_FLOP0 + i
);
}
// Test
for(i = 0x00; i < POKER_PLAYER_COUNT; i++) {
player = GAME_STATE.players + i;
seat = holdemRenderPlayerGetSeatForPlayer(i);
holdemRenderPlayer(seat);
if(player->state & POKER_PLAYER_STATE_SHOWING) continue;
for(j = 0x00; j < player->cardCount; j++) {
holdemRenderCardForSeat(seat, player->cards[j], HOLDEM_GAME_CARD_SLOT_HAND0+j);
}
}
holdemRenderChip();
}