42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// Copyright (c) 2022 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "dawnopengl.hpp"
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#include "assert/assert.hpp"
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#include "display/_Texture.hpp"
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#include "util/memory.hpp"
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namespace Dawn {
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class TextureRenderTarget;
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typedef GLuint textureslot_t;
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class Texture : public ITexture {
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private:
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int32_t width = -1;
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int32_t height = -1;
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GLuint id = -1;
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public:
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int32_t getWidth() override;
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int32_t getHeight() override;
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void setSize(int32_t width, int32_t height) override;
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void fill(struct Color) override;
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bool_t isReady() override;
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void buffer(struct Color pixels[]) override;
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/**
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* Binds the texture to the given slot (for use by the shaders).
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*
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* @param slot Slot to bind to.
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*/
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void bind(textureslot_t slot);
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~Texture();
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friend class TextureRenderTarget;
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};
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} |