Dawn/src/dawnpokergame/scenes/TestUIScene.hpp

52 lines
1.1 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/Scene.hpp"
#include "game/DawnGame.hpp"
#include "scene/components/ui/UICanvas.hpp"
#include "ui/UILabel.hpp"
#include "ui/UIBorder.hpp"
#include "ui/UIGrid.hpp"
#include "ui/UISprite.hpp"
#include "prefabs/SimpleSpinningCubePrefab.hpp"
#include "ui/UIMenu.hpp"
namespace Dawn {
class TestMenuItem : public UIMenuItem {
public:
UILabel *label;
void onItemSelected() {
}
void onItemOver() {
this->label->setText("test.2");
}
void onItemOff() {
this->label->setText("test.1");
}
bool_t canBeOvered() {
return true;
}
bool_t canBeSelected() {
return true;
}
};
class TestUIScene : public Scene {
private:
Camera *camera = nullptr;
UICanvas *canvas = nullptr;
public:
TestUIScene(DawnGame *game);
std::vector<Asset*> getRequiredAssets() override;
void stage() override;
};
}