52 lines
1.1 KiB
C++
52 lines
1.1 KiB
C++
// Copyright (c) 2023 Dominic Masters
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
#pragma once
|
|
#include "scene/Scene.hpp"
|
|
#include "game/DawnGame.hpp"
|
|
#include "scene/components/ui/UICanvas.hpp"
|
|
#include "ui/UILabel.hpp"
|
|
#include "ui/UIBorder.hpp"
|
|
#include "ui/UIGrid.hpp"
|
|
#include "ui/UISprite.hpp"
|
|
#include "prefabs/SimpleSpinningCubePrefab.hpp"
|
|
#include "ui/UIMenu.hpp"
|
|
|
|
namespace Dawn {
|
|
class TestMenuItem : public UIMenuItem {
|
|
public:
|
|
UILabel *label;
|
|
void onItemSelected() {
|
|
|
|
}
|
|
|
|
void onItemOver() {
|
|
this->label->setText("test.2");
|
|
}
|
|
|
|
void onItemOff() {
|
|
this->label->setText("test.1");
|
|
}
|
|
|
|
bool_t canBeOvered() {
|
|
return true;
|
|
}
|
|
|
|
bool_t canBeSelected() {
|
|
return true;
|
|
}
|
|
};
|
|
|
|
class TestUIScene : public Scene {
|
|
private:
|
|
Camera *camera = nullptr;
|
|
UICanvas *canvas = nullptr;
|
|
|
|
public:
|
|
TestUIScene(DawnGame *game);
|
|
std::vector<Asset*> getRequiredAssets() override;
|
|
void stage() override;
|
|
};
|
|
} |