59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "scene/components/display/Camera.hpp"
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#include "prefabs/SimpleSpinningCubePrefab.hpp"
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#include "prefabs/VNTextbox.hpp"
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namespace Dawn {
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class HelloWorldScene : public Scene {
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protected:
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Camera *camera;
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Camera *camNew;
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UICanvas *canvas;
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Texture text;
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int32_t test = 0;
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void stage() override {
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canvas = UICanvas::create(this);
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camera = Camera::create(this);
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camera->fov = 0.436332f;
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camera->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
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camNew = Camera::create(this);
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camNew->transform->lookAt(glm::vec3(10, 10, 10), glm::vec3(0, 0, 0));
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camNew->renderTarget = nullptr;
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auto cube = SimpleSpinningCubePrefab::create(this);
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auto textbox = VNTextbox::create(this);
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textbox->transform.setParent(canvas->transform);
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struct Color colors[] = {
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COLOR_BLUE, COLOR_MAGENTA, COLOR_WHITE,
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COLOR_MAGENTA, COLOR_CORNFLOWER_BLUE, COLOR_MAGENTA,
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COLOR_BLACK, COLOR_MAGENTA, COLOR_BLUE
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};
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text.setSize(3, 3);
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text.buffer(colors);
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textbox->border->texture = &text;
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}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, SimpleSpinningCubePrefab::prefabAssets(assMan));
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vectorAppend(&assets, VNTextbox::prefabAssets(assMan));
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return assets;
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}
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public:
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HelloWorldScene(DawnGame *game) : Scene(game) {}
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};
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} |