Dawn/src/dawn/display/mesh/CubeMesh.cpp
2022-10-21 22:01:37 -07:00

64 lines
1.8 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "CubeMesh.hpp"
using namespace Dawn;
void CubeMesh::buffer(
Mesh &mesh,
glm::vec3 pos, glm::vec3 size,
int32_t verticeStart, int32_t indiceStart
) {
mesh.bufferPositions(verticeStart, std::array<glm::vec3, CUBE_VERTICE_COUNT>{{
pos,
glm::vec3(pos.x+size.x, pos.y, pos.z),
glm::vec3(pos.x, pos.y+size.y, pos.z),
glm::vec3(pos.x+size.x, pos.y+size.y, pos.z),
glm::vec3(pos.x, pos.y, pos.z+size.z),
glm::vec3(pos.x+size.x, pos.y, pos.z+size.z),
glm::vec3(pos.x, pos.y+size.y, pos.z+size.z),
pos + size
}});
mesh.bufferCoordinates(verticeStart,std::array<glm::vec2,CUBE_VERTICE_COUNT>{{
glm::vec2(0, 0),
glm::vec2(1, 0),
glm::vec2(0, 1),
glm::vec2(1, 1),
glm::vec2(0, 0),
glm::vec2(1, 0),
glm::vec2(0, 1),
glm::vec2(1, 1)
}});
mesh.bufferIndices(indiceStart, std::array<meshindice_t, CUBE_INDICE_COUNT>{{
// Back
verticeStart, verticeStart + 1, verticeStart + 3,
verticeStart, verticeStart + 2, verticeStart + 3,
// Right
verticeStart + 1, verticeStart + 5, verticeStart + 7,
verticeStart + 1, verticeStart + 3, verticeStart + 7,
// Left
verticeStart + 4, verticeStart, verticeStart + 2,
verticeStart + 4, verticeStart + 6, verticeStart + 2,
// Front
verticeStart + 5, verticeStart + 4, verticeStart + 6,
verticeStart + 5, verticeStart + 7, verticeStart + 6,
// Top
verticeStart + 7, verticeStart + 2, verticeStart + 6,
verticeStart + 7, verticeStart + 3, verticeStart + 2,
// Bottom
verticeStart + 1, verticeStart, verticeStart + 4,
verticeStart + 1, verticeStart + 4, verticeStart + 5
}});
}