Dawn/src/dawn/scene/SceneItemComponent.cpp

54 lines
1.1 KiB
C++

// Copyright (c) 2022 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#include "SceneItemComponent.hpp"
#include "SceneItem.hpp"
#include "Scene.hpp"
#include "game/DawnGame.hpp"
using namespace Dawn;
SceneItemComponent::SceneItemComponent(SceneItem *item) {
assertNotNull(item, "SceneItemComponent::SceneItemComponent: Item cannot be null");
this->item = item;
this->transform = &item->transform;
}
void SceneItemComponent::init() {
this->onStart();
this->hasInitialized = true;
}
std::vector<SceneItemComponent*> SceneItemComponent::getDependencies() {
return std::vector<SceneItemComponent*>();
}
Scene * SceneItemComponent::getScene() {
return this->item->scene;
}
DawnGame * SceneItemComponent::getGame() {
return this->item->scene->game;
}
ScenePhysicsManager * SceneItemComponent::getPhysics() {
return this->item->scene->physics;
}
void SceneItemComponent::onStart() {
}
void SceneItemComponent::onDispose() {
}
void SceneItemComponent::onStateUpdate() {
}
SceneItemComponent::~SceneItemComponent() {
}