46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/Scene.hpp"
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#include "prefabs/SimpleSpinningCubePrefab.hpp"
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#include "scene/components/display/Camera.hpp"
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#include "scene/components/ui/text/UIRichTextLabel.hpp"
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#include "prefabs/VNTextbox.hpp"
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namespace Dawn {
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class HelloWorldScene : public Scene {
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protected:
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Camera *camera;
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SimpleSpinningCubePrefab *cube;
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void stage() override {
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camera = Camera::create(this);
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camera->transform->lookAt(glm::vec3(3, 3, 3), glm::vec3(0, 0, 0));
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cube = SimpleSpinningCubePrefab::create(this);
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auto canvasItem = this->createSceneItem();
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auto canvas = canvasItem->addComponent<UICanvas>();
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canvas->camera = camera;
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auto textboxItem = this->createSceneItem();
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auto textbox = textboxItem->addComponent<UIRichTextLabel>();
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textbox->richText = "<font font=\"font_main\">Hello World</font>";
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textbox->transform->setParent(canvas->transform);
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}
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std::vector<Asset*> getRequiredAssets() override {
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auto assMan = &this->game->assetManager;
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std::vector<Asset*> assets;
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vectorAppend(&assets, SimpleSpinningCubePrefab::getRequiredAssets(assMan));
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assets.push_back(assMan->get<TrueTypeAsset>("font_main"));
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return assets;
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}
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public:
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HelloWorldScene(DawnGame *game) : Scene(game) {}
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};
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} |