Dawn/src/dawn/scene/components/ui/UIBorder.hpp

30 lines
712 B
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "UIComponentRenderable.hpp"
#include "display/mesh/QuadMesh.hpp"
#define UI_BORDER_QUAD_COUNT 9
namespace Dawn {
class UIBorder : public UIComponentRenderable {
private:
Mesh mesh;
public:
// @optional
StateProperty<glm::vec2> borderSize;
// @optional
StateProperty<Texture*> texture;
UIBorder(SceneItem *item);
float_t getContentWidth() override;
float_t getContentHeight() override;
std::vector<struct ShaderPassItem> getUIRenderPasses() override;
void onStart() override;
};
}