54 lines
1.5 KiB
XML
54 lines
1.5 KiB
XML
<scene name="SceneStandard">
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<!-- Main Camera, this is put way past where the characters will be -->
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<item lookAt="9999, 9999, 9999, 9999, 9999, 0">
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<Camera ref="backCamera" />
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</item>
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<!-- Background -->
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<item position="0, 0, -10">
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<MeshRenderer />
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<QuadMeshHost xy0="-500000, -500000" xy1="500000, 500000" />
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<SimpleTexturedMaterial ref="backgroundMaterial" color="COLOR_BLACK" />
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</item>
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<!-- VN Scene Camera -->
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<item lookAt="0, 0.65, 1.8, 0, .65, 0">
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<Camera ref="camera" fov="0.610865" />
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<CameraTexture ref="camTexture" camera="camera" />
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</item>
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<!-- UI -->
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<item>
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<!-- Canvas -->
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<UICanvas ref="canvas" camera="backCamera" />
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<!-- Textbox -->
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<item ref="textbox" prefab="prefabs/VNTextbox" />
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<!-- VN Scene Texture -->
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<item position="100, 0, 0">
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<UIImage
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alignment="0, 0, 55, 0"
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alignX="UI_COMPONENT_ALIGN_START"
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alignUnitRight="UI_COMPONENT_ALIGN_UNIT_PERCENT"
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alignY="UI_COMPONENT_ALIGN_STRETCH"
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ref="image"
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texture="camTexture->renderTarget.getTexture()"
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/>
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</item>
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</item>
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<!-- VN Manager -->
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<item ref="vnItem">
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<VNManager ref="vnManager" />
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</item>
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<!-- Code to handle scene resizing and auto adjusting the scene camera -->
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<code type="init">
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useEvent([&]{
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assertNotNull(camTexture);
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assertNotNull(image);
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camTexture->renderTarget.setSize(image->getWidth(), image->getHeight());
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}, image->eventAlignmentUpdated);
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</code>
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</scene> |