Dawn/src/dawnrose/scene/components/entity/EntityChargePlayer.hpp

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C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/SceneItemComponent.hpp"
#include "scene/components/physics/2d/CharacterController2D.hpp"
#include "scene/components/PlayerController.hpp"
namespace Dawn {
class EntityChargePlayer : public SceneItemComponent {
protected:
CharacterController2D *characterController = nullptr;
public:
// @optional
float_t moveSpeed = 30.0f;
EntityChargePlayer(SceneItem* item);
std::vector<SceneItemComponent*> getDependencies() override;
void onStart() override;
};
}