24 lines
664 B
C++
24 lines
664 B
C++
// Copyright (c) 2023 Dominic Masters
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//
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// This software is released under the MIT License.
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// https://opensource.org/licenses/MIT
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#pragma once
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#include "scene/SceneItemComponent.hpp"
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#include "scene/components/physics/2d/CharacterController2D.hpp"
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#include "scene/components/PlayerController.hpp"
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namespace Dawn {
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class EntityChargePlayer : public SceneItemComponent {
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protected:
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CharacterController2D *characterController = nullptr;
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public:
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// @optional
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float_t moveSpeed = 30.0f;
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EntityChargePlayer(SceneItem* item);
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std::vector<SceneItemComponent*> getDependencies() override;
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void onStart() override;
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};
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} |