Dawn/backup/poker/player.h

87 lines
2.4 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "../libs.h"
#include "../util/flags.h"
#include "../util/array.h"
#include "card.h"
/** How many cards a player can hold in their hand */
#define POKER_PLAYER_HAND 2
/** How many players in a poker game (excludes dealer) */
#define POKER_PLAYER_COUNT 5
////////////////////////////////////////////////////////////////////////////////
// Player States
////////////////////////////////////////////////////////////////////////////////
/** State for whether or not a player has folded */
#define POKER_PLAYER_STATE_FOLDED flagDefine(0)
/** State for whether or not a player is showing their hand */
#define POKER_PLAYER_STATE_SHOWING flagDefine(1)
/** State for whether or not the player is out */
#define POKER_PLAYER_STATE_OUT flagDefine(2)
/** Flag that is reset at the start of each round, and set when move occurs. */
#define POKER_PLAYER_STATE_ROUND_MOVE flagDefine(3)
/** The index that the player who is the human... is */
#define POKER_PLAYER_HUMAN_INDEX 0x02
////////////////////////////////////////////////////////////////////////////////
// Player Definition
////////////////////////////////////////////////////////////////////////////////
/** Poker Player State */
typedef struct {
/** Cards in the players' hand */
card_t cards[POKER_PLAYER_HAND];
uint8_t cardCount;
/** Current State of player */
uint8_t state;
/** Chips in players' posession */
int32_t chips;
/** Current bet in current round player has placed */
int32_t currentBet;
/** How many times for the current flop that the player has raised */
int32_t timesRaised;
} pokerplayer_t;
/**
* Returns whether or not the player is in the current round. This does not
* consider anything about whether they can/have bet or not, simply whether or
* not they can even partake in the round.
*
* @param player
* @return true
* @return false
*/
bool pokerPlayerIsInRound(pokerplayer_t *player);
/**
* Returns the count of players who remain in the current round. This is a sum
* of pokerPlayerIsInRound.
*
* @param players
* @return uint8_t
*/
uint8_t pokerPlayerGetCountInRound(pokerplayer_t *players);
/**
* Resets a poker player's state (for a new round).
*
* @param player Player to reset.
*/
void pokerPlayerReset(pokerplayer_t *player);