Dawn/src/dawn/scene/debug/SceneDebugLine.hpp
2023-02-22 15:55:14 -08:00

50 lines
1.3 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "display/Color.hpp"
#include "display/mesh/Mesh.hpp"
#include "display/shader/Shader.hpp"
#define SCENE_DEBUG_LINE_VERTICE_COUNT 2
#define SCENE_DEBUG_LINE_INDICE_COUNT 2
#define SCENE_DEBUG_LINE_PRIORITY 1
namespace Dawn {
class SimpleTexturedShader;
class Camera;
struct SceneDebugCube {
glm::vec3 min;
glm::vec3 max;
struct Color color = COLOR_RED;
glm::mat4 transform = glm::mat4(1.0f);
};
struct SceneDebugLine {
glm::vec3 v0 = glm::vec3(0, 0, 0);
glm::vec3 v1 = glm::vec3(1, 1, 1);
struct Color color = COLOR_RED;
glm::mat4 transform = glm::mat4(1.0f);
int32_t priority = SCENE_DEBUG_LINE_PRIORITY;
/**
* Creates a renderable shader item for this debug line.
*
* @param mesh Mesh that this debug line will buffer its indices in to
* @param lineIndex Currently iterated line index.
* @param camera Camera for this line index to set the shader params for.
* @param shader Shader that the params will be set for.
* @return The queueable shader pass item.
*/
struct ShaderPassItem createShaderItem(
Mesh *mesh,
int32_t *lineIndex,
Camera *camera,
SimpleTexturedShader *shader
);
};
}