56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
// Copyright (c) 2022 Dominic Masters
|
|
//
|
|
// This software is released under the MIT License.
|
|
// https://opensource.org/licenses/MIT
|
|
|
|
#pragma once
|
|
#include "scenes/PixelVNScene.hpp"
|
|
#include "scenes/Scene_2.hpp"
|
|
#include "prefabs/characters/DeathPrefab.hpp"
|
|
|
|
namespace Dawn {
|
|
class Scene_1 : public PixelVNScene {
|
|
protected:
|
|
DeathPrefab *death;
|
|
|
|
void vnStage() override {
|
|
PixelVNScene::vnStage();
|
|
|
|
this->death = DeathPrefab::create(this);
|
|
// this->death->vnCharacter.setOpacity(0);
|
|
}
|
|
|
|
void onSceneEnded() {
|
|
auto scene = new SubSceneRendererScene<Scene_2>(this->game);
|
|
game->assetManager.queueSwap(
|
|
scene->getRequiredAssets(), this->getRequiredAssets()
|
|
);
|
|
game->assetManager.syncLoad();
|
|
scene->stage();
|
|
this->game->sceneCutover(scene);
|
|
}
|
|
|
|
IVisualNovelEvent * getVNEvent() override {
|
|
auto start = new VisualNovelPauseEvent(vnManager, 1.0f);
|
|
|
|
start
|
|
->then(new VisualNovelTextboxEvent(vnManager, nullptr, "scene.1.1"))
|
|
->then(new VisualNovelCallbackEvent<Scene_1>(vnManager, this, &Scene_1::onSceneEnded))
|
|
;
|
|
|
|
return start;
|
|
}
|
|
|
|
public:
|
|
Scene_1(DawnGame *game) : PixelVNScene(game) {
|
|
|
|
}
|
|
|
|
std::vector<Asset*> getRequiredAssets() override {
|
|
auto man = &this->game->assetManager;
|
|
std::vector<Asset*> assets = PixelVNScene::getRequiredAssets();
|
|
vectorAppend(&assets, DeathPrefab::getRequiredAssets(man));
|
|
return assets;
|
|
}
|
|
};
|
|
} |