Dawn/src/dawnopengl/scene/components/display/shader/SimpleTexturedShaderInterface.hpp

43 lines
1.1 KiB
C++

// Copyright (c) 2023 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
#pragma once
#include "scene/components/display/ShaderInterface.hpp"
#include "display/shader/SimpleTexturedShader.hpp"
namespace Dawn {
class SimpleTexturedShaderInterface :
public ShaderInterface<SimpleTexturedShader>
{
public:
/**
* SimpleTexturedShader scene item component interface.
*
* @param i Scene Item this interface belongs to.
*/
SimpleTexturedShaderInterface(SceneItem *i);
/**
* Sets the primary colour texture to be used by the shader.
*
* @param texture Texture to use.
*/
void setTexture(Texture *texture);
/**
* Sets the multiplicitive color to be used by the shader.
*
* @param color Color to be used.
*/
void setColor(struct Color color);
/**
* Returns the current color from the shader.
*
* @return Current color.
*/
struct Color getColor();
};
}