Dawn/test/poker/turn.c
2021-10-14 23:57:00 -07:00

102 lines
3.1 KiB
C

/**
* Copyright (c) 2021 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "turn.h"
void test_pokerTurnFold_should_ReturnAFoldAction(void) {
poker_t poker;
pokerturn_t turn;
pokerInit(&poker);
pokerPlayerAdd(&poker);
turn = pokerTurnFold(&poker, 0x00);
TEST_ASSERT_EQUAL_INT32(0, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_FOLD, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
}
void test_pokerTurnBet_should_ReturnACheckAction(void) {
poker_t poker;
pokerturn_t turn;
pokerInit(&poker);
pokerPlayerAdd(&poker);
turn = pokerTurnBet(&poker, 0x00, 0);
TEST_ASSERT_EQUAL_INT32(0, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CHECK, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
}
void test_pokerTurnBet_should_ReturnAnAllInAction(void) {
poker_t poker;
pokerturn_t turn;
pokerInit(&poker);
pokerPlayerAdd(&poker);
pokerPlayerChipsAdd(poker.players, 500);
turn = pokerTurnBet(&poker, 0x00, 500);
TEST_ASSERT_EQUAL_INT32(500, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_ALL_IN, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
pokerPlayerChipsAdd(poker.players, 500);
turn = pokerTurnBet(&poker, 0x00, 1001);
TEST_ASSERT_EQUAL_INT32(1000, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_ALL_IN, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
}
void test_pokerTurnBet_should_ReturnACallAction(void) {
poker_t poker;
pokerturn_t turn;
pokerInit(&poker);
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
pokerBetForPlayer(&poker, 0, 300);
pokerBetForPlayer(&poker, 1, 500);
turn = pokerTurnBet(&poker, 0x00, 200);
TEST_ASSERT_EQUAL_INT32(200, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
pokerBetForPlayer(&poker, 0, 300);
turn = pokerTurnBet(&poker, 0x01, 100);
TEST_ASSERT_EQUAL_INT32(100, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_CALL, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
}
void test_pokerTurnBet_should_ReturnARaiseAction(void) {
poker_t poker;
pokerturn_t turn;
pokerInit(&poker);
pokerPlayerChipsAdd(poker.players + pokerPlayerAdd(&poker), 1000);
turn = pokerTurnBet(&poker, 0x00, 300);
TEST_ASSERT_EQUAL_INT32(300, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_BET, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
turn = pokerTurnBet(&poker, 0x00, 200);
TEST_ASSERT_EQUAL_INT32(200, turn.chips);
TEST_ASSERT_EQUAL_UINT8(POKER_TURN_TYPE_BET, turn.type);
TEST_ASSERT_EQUAL_FLOAT(1.0f, turn.confidence);
}
int test_turn_h() {
UNITY_BEGIN();
RUN_TEST(test_pokerTurnFold_should_ReturnAFoldAction);
RUN_TEST(test_pokerTurnBet_should_ReturnACheckAction);
RUN_TEST(test_pokerTurnBet_should_ReturnAnAllInAction);
RUN_TEST(test_pokerTurnBet_should_ReturnACallAction);
RUN_TEST(test_pokerTurnBet_should_ReturnARaiseAction);
return UNITY_END();
}